Beat The Eye
Rules
The Eye is Watching you!!!
Hide from the Magenta Bullets
Use left click to stealth for 3 second
Right Click to be untouchable for 1 second but cannot move
Pick up the bombs to attack the Eye
heart to restore health
clock to slow down the bullets
refresh to refresh the cooldown of your skills
Have fun!
Google Form
I used state machine to set the boss to different phase depending on boss' health, ensuring dynamic combat phases as the player's progress unfolds, altering attack patterns and difficulty.
Boss State Machine
Phase 1: Normal Attack Mode (100% – 50% HP)
The Boss fires basic projectiles in a straight line at regular intervals.
If the Boss’s health drops below 50%, it enters Phase 2.
Phase 2: Aggressive Mode (50% – 30% HP)
The Boss fires spread-shot projectiles in a cone pattern, increasing difficulty.
Environmental Effect: The background darkens to intensify the atmosphere.
If the Boss’s health drops below 30%, it enters Phase 3.
Phase 3: Frenzy Mode (30% – 0% HP)
The Boss fires rapid, 360-degree bullets, covering the entire screen.
Environmental Effect: The background turns red, signaling extreme danger.
If the Boss’s health reaches 0%, it enters Dead State.
Dead State: Defeat & Game Over
Published | 3 days ago |
Status | Released |
Platforms | HTML5 |
Author | Olivia Wang |
Made with | Unity |
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