Stacking Boxes
Press Space to makes the boxes fall down onto the base.
Makes 15 boxes stay on the base!
If any boxes fall of, you lose!
One-Button Method
My game uses the Timing one-button mechanic. The player presses the spacebar to drop a moving box at the right moment, with the goal being to stack it on Base not letting any boxes fall off. As the number of boxes increases and the placement becomes more irregular, so does the challenge. I chose this mechanism because it requires both precision and rhythm, is engaging and easy to understand, and is challenging at the same time. It requires the player to think carefully about where the Box should be placed.
During the development process, my ideas changed slightly. At first, I only planned to use the mechanism of shrinking the Box or platforming, but then I came up with the option of increasing the movement speed to introduce variety and difficulty scaling. But then it turned out that all of these mechanics drastically increased the difficulty of the game, so I abandoned these ideas and decided to work on the target score instead.
Game Description
StackMaster is a single-button timing based stacking game where you must place moving boxes in stable positions. Scoring 15 points wins the game, but missing a stack ends the game!
I wanted to make a simple yet addictive game that focused on accuracy and reaction time. While developing with Unity, I had challenges with cube generation, collision detection, and user interface updates, especially in dealing with prefab references and making sure new cubes were generated correctly. Overcoming these issues helped refine the game and make it more polished.
Interation
Throughout development, I made improvements to the game based on playtest feedback:
initially, the SIZE of the crates would change, and then I thought about speed changes, but these made the game too hard, so I eliminated them.
I tweaked the collision mechanics to make sure stacking felt natural and fair. When a box lands on the side of another box it may cause the box to fall.
Improved the scaling of the UI so that the score and restart buttons are always visible.
Adjusted movement speed to balance the challenge and avoid frustration.
These iterations make the game feel more intuitive and fulfilling, ensuring smoother play for players.
Published | 1 day ago |
Status | Released |
Platforms | HTML5 |
Author | Olivia Wang |
Made with | Unity |
Comments
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the "game over" text will not stop me from continuing to drop boxes
OmO